@startuml
sprite $access_alarms [48x48/16] {
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00000000000000005CFFFFFFFFFFFFC50000000000000000
000000000000000000169CEEEEC961000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
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}


!define MATERIAL_ACCESS_ALARMS(_alias) ENTITY(rectangle,black,access_alarms,_alias,MATERIAL ACCESS_ALARMS)
!define MATERIAL_ACCESS_ALARMS(_alias, _label) ENTITY(rectangle,black,access_alarms,_label, _alias,MATERIAL ACCESS_ALARMS)
!define MATERIAL_ACCESS_ALARMS(_alias, _label, _shape) ENTITY(_shape,black,access_alarms,_label, _alias,MATERIAL ACCESS_ALARMS)
!define MATERIAL_ACCESS_ALARMS(_alias, _label, _shape, _color) ENTITY(_shape,_color,access_alarms,_label, _alias,MATERIAL ACCESS_ALARMS)
skinparam folderBackgroundColor<<MATERIAL ACCESS_ALARMS>> White
@enduml